project.godot 1.9 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="Visual Pong"
  14. run/main_scene="pong.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/size/width=640
  18. window/size/height=400
  19. stretch_2d=true
  20. [gdnative]
  21. singletons=[ ]
  22. [input]
  23. left_move_down={
  24. "deadzone": 0.5,
  25. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  26. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":89,"unicode":0,"echo":false,"script":null)
  27. ]
  28. }
  29. left_move_up={
  30. "deadzone": 0.5,
  31. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  32. ]
  33. }
  34. right_move_down={
  35. "deadzone": 0.5,
  36. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  37. ]
  38. }
  39. right_move_up={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. [rendering]
  45. viewport/default_clear_color=Color( 0, 0, 0, 1 )