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- [gd_scene load_steps=6 format=2]
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- length = 6.0
- loop = true
- tracks/0/type = "value"
- tracks/0/path = NodePath("Camera:transform")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
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- "transitions": PoolRealArray( 1, 1, 1, 1 ),
- "update": 0,
- "values": [ Transform( 0.994592, 0, 0.103856, 0, 1, 0, -0.103856, 0, 0.994592, 0.465682, 0, 1.78523 ), Transform( 0.962984, 0, -0.269557, 0, 1, 0, 0.269557, 0, 0.962984, -0.462237, 0, 2.41934 ), Transform( 0.806599, 0, -0.591098, 0, 1, 0, 0.591098, 0, 0.806599, -1.59502, 0, 2.05358 ), Transform( 0.994592, 0, 0.103856, 0, 1, 0, -0.103856, 0, 0.994592, 0.465682, 0, 1.78523 ) ]
- }
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- albedo_color = Color( 0.722656, 0.791992, 1, 1 )
- roughness = 0.0
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- [node name="GUIPanel3D" parent="." instance=ExtResource( 1 )]
- [node name="Camera" type="Camera" parent="."]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 3 )
- fov = 74.0
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- [node name="OmniLight" type="OmniLight" parent="."]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38866, 1.2413, 2.72141 )
- shadow_enabled = true
- omni_range = 10.0
- [node name="Camera_Move" type="AnimationPlayer" parent="."]
- autoplay = "Move_camera"
- playback_speed = 0.25
- anims/Move_camera = SubResource( 1 )
- [node name="Background" type="Spatial" parent="."]
- [node name="Wall" type="MeshInstance" parent="Background"]
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- [node name="Wall2" type="MeshInstance" parent="Background"]
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- mesh = SubResource( 2 )
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- [node name="Wall3" type="MeshInstance" parent="Background"]
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- mesh = SubResource( 2 )
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- transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 5.08055, -2.68765, 1.46502 )
- mesh = SubResource( 2 )
- material/0 = null
- [node name="Cube" type="MeshInstance" parent="Background"]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.25901, -0.598608, 0.374871 )
- mesh = SubResource( 3 )
- material/0 = SubResource( 4 )
- [node name="Cube2" type="MeshInstance" parent="Background"]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.88761, 2.01326, 0.374871 )
- mesh = SubResource( 3 )
- material/0 = SubResource( 4 )
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