project.godot 918 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="HDR for 2D"
  14. config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
  15. via the WorldEnvironment node.
  16. Just slide the cave image left and right to observe the HDR effect at work."
  17. run/main_scene="res://beach_cave.tscn"
  18. config/icon="res://icon.png"
  19. run/name=""
  20. [display]
  21. window/size/width=1080
  22. window/size/height=720
  23. window/dpi/allow_hidpi=true
  24. window/stretch/mode="2d"
  25. window/stretch/aspect="expand"
  26. [gdnative]
  27. singletons=[ ]
  28. [rasterizer]
  29. blur_buffer_size=128
  30. [rendering]
  31. environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )