project.godot 768 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="Screen Space Shaders"
  14. config/description="Several examples of full screen 2D shader processing.
  15. Many common full-res effects are implemented here for reference."
  16. run/main_scene="res://screen_shaders.tscn"
  17. config/icon="res://icon.png"
  18. [display]
  19. window/size/width=800
  20. window/dpi/allow_hidpi=true
  21. window/stretch/mode="2d"
  22. window/stretch/aspect="keep"
  23. stretch/aspect="keep"
  24. stretch/mode="2d"
  25. [gdnative]
  26. singletons=[ ]