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- extends Control
- const trans_list = ["Linear", "Sine", "Quint", "Quart", "Quad", "Expo", "Elastic", "Cubic", "Circ", "Bounce", "Back"]
- const eases_list = ["In", "Out", "InOut", "OutIn"]
- const modes_list = ["Move", "Color", "Scale", "Rotate", "Callback", "Follow", "Repeat", "Pause"]
- var current_trans = Tween.TRANS_LINEAR
- var current_ease = Tween.EASE_IN
- onready var tween = $Tween
- onready var trans_vbox = $Controls/Transitions
- onready var eases_vbox = $Controls/Eases
- onready var modes_vbox = $Controls/Modes
- onready var timeline = $Top/Timeline
- onready var color_from_picker = $Controls/ColorFrom/ColorPicker
- onready var color_to_picker = $Controls/ColorTo/ColorPicker
- onready var area_label = $Top/Area/RichTextLabel
- onready var sprite = $Top/Area/Sprite
- onready var follow = $Top/Area/Follow
- onready var follow_2 = $Top/Area/Follow2
- onready var size = $Top/Area.get_size()
- onready var move_mode = modes_vbox.get_node(@"Move")
- onready var color_mode = modes_vbox.get_node(@"Color")
- onready var scale_mode = modes_vbox.get_node(@"Scale")
- onready var rotate_mode = modes_vbox.get_node(@"Rotate")
- onready var callback_mode = modes_vbox.get_node(@"Callback")
- onready var follow_mode = modes_vbox.get_node(@"Follow")
- onready var repeat_mode = modes_vbox.get_node(@"Repeat")
- onready var paused_mode = modes_vbox.get_node(@"Pause")
- func _ready():
- for index in range(trans_list.size()):
- trans_vbox.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [index])
- for index in range(eases_list.size()):
- eases_vbox.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [index])
- for index in range(modes_list.size()):
- modes_vbox.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [index])
- color_from_picker.set_pick_color(Color.red)
- color_to_picker.set_pick_color(Color.cyan)
- for node in [trans_vbox, eases_vbox, modes_vbox]:
- node.get_child(1).set_pressed(true)
- modes_vbox.get_node(@"Repeat").set_pressed(true)
- reset_tween()
- func on_trans_changed(index):
- for i in range(trans_list.size()):
- var btn = trans_vbox.get_node(trans_list[i])
- btn.set_pressed(i == index)
- current_trans = index
- reset_tween()
- func on_eases_changed(index):
- for i in range(eases_list.size()):
- var btn = eases_vbox.get_node(eases_list[i])
- btn.set_pressed(i == index)
- current_ease = index
- reset_tween()
- func on_modes_changed(index):
- if modes_list[index] == "Pause":
- if paused_mode.is_pressed():
- tween.stop_all()
- else:
- tween.resume_all()
- else:
- reset_tween()
- func _on_ColorPicker_color_changed(_color):
- reset_tween()
- func reset_tween():
- var pos = tween.tell()
- tween.reset_all()
- tween.remove_all()
- if move_mode.is_pressed():
- # The first line moves from the top left to the bottom right, while
- # the second line moves backwards afterwards (there is a delay of 2).
- # These are different (_method vs _property) only for the sake of
- # showcasing interpolation of both methods and properties.
- # The syntax is (object, method/property name, from value, to value,
- # duration, transition type, ease type, delay), last 3 optional.
- tween.interpolate_method(sprite, "set_position", Vector2.ZERO, size, 2, current_trans, current_ease)
- tween.interpolate_property(sprite, "position", size, Vector2.ZERO, 2, current_trans, current_ease, 2)
- if color_mode.is_pressed():
- tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, current_trans, current_ease)
- tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, current_trans, current_ease, 2)
- else:
- sprite.set_modulate(Color.white)
- if scale_mode.is_pressed():
- tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, current_trans, current_ease)
- tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, current_trans, current_ease, 2)
- else:
- sprite.set_scale(Vector2.ONE)
- if rotate_mode.is_pressed():
- tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, current_trans, current_ease)
- tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, current_trans, current_ease, 2)
- if callback_mode.is_pressed():
- tween.interpolate_callback(self, 0.5, "on_callback", "0.5 seconds after")
- tween.interpolate_callback(self, 0.2, "on_callback", "1.2 seconds after")
- if follow_mode.is_pressed():
- follow.show()
- follow_2.show()
- tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, current_trans, current_ease)
- tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, current_trans, current_ease, 2)
- tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, current_trans, current_ease)
- tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, current_trans, current_ease, 2)
- else:
- follow.hide()
- follow_2.hide()
- tween.set_repeat(repeat_mode.is_pressed())
- tween.start()
- tween.seek(pos)
- if paused_mode.is_pressed():
- tween.stop_all()
- func _on_Tween_tween_step(_object, _key, elapsed, _value):
- var runtime = tween.get_runtime()
- var ratio = 100 * (elapsed / runtime)
- timeline.set_value(ratio)
- func _on_Timeline_value_changed(value):
- if not paused_mode.is_pressed():
- return
- var runtime = tween.get_runtime()
- tween.seek(runtime * value / 100)
- func on_callback(arg):
- area_label.add_text("on_callback -> " + arg + "\n")
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