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- extends Node
- var queue
- func _ready():
- # Initialize.
- queue = preload("res://resource_queue.gd").new()
- # Call after you instance the class to start the thread.
- queue.start()
- func _process(_delta):
- # Returns true if a resource is done loading and ready to be retrieved.
- if queue.is_ready("res://main.tscn"):
- set_process(false)
- # Returns the fully loaded resource.
- var next_scene = queue.get_resource("res://main.tscn").instance()
- get_node("/root").add_child(next_scene)
- get_node("/root").remove_child(self)
- queue_free()
- else:
- # Get the progress of a resource.
- var progress = round(queue.get_progress("res://main.tscn") * 100)
- get_node("ProgressBar").set_value(progress)
- func _on_Button_button_up():
- get_node("Button").hide()
- set_process(true)
- # Queue a resource.
- queue.queue_resource("res://main.tscn", true)
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