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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "Node2D",
- "class": "AxisMarker2D",
- "language": "GDScript",
- "path": "res://marker/AxisMarker2D.gd"
- }, {
- "base": "Spatial",
- "class": "AxisMarker3D",
- "language": "GDScript",
- "path": "res://marker/AxisMarker3D.gd"
- } ]
- _global_script_class_icons={
- "AxisMarker2D": "res://marker/AxisMarker2D.svg",
- "AxisMarker3D": "res://marker/AxisMarker3D.svg"
- }
- [application]
- config/name="Matrix Transform"
- config/description="This demo project is a playground where you can visualize how transforms work.
- Do not 'run' this project. You are only meant to use it within the Godot editor.
- For more information, see the Matrices and Transforms article."
- run/main_scene="res://3D.tscn"
- config/icon="res://icon.png"
- [rendering]
- quality/driver/driver_name="GLES2"
- vram_compression/import_etc=true
- vram_compression/import_etc2=false
- environment/default_environment="res://default_env.tres"
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