project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="WebRTC Signaling Example"
  14. config/description="A WebSocket signaling server/client for WebRTC.
  15. This demo is devided in 4 parts.
  16. The protocol is text based, and composed by a command and possibly
  17. multiple payload arguments, each separated by a new line."
  18. run/main_scene="res://demo/main.tscn"
  19. [debug]
  20. gdscript/warnings/shadowed_variable=false
  21. gdscript/warnings/unused_argument=false
  22. gdscript/warnings/return_value_discarded=false
  23. [display]
  24. window/dpi/allow_hidpi=true
  25. window/stretch/mode="2d"
  26. window/stretch/aspect="expand"
  27. [gdnative]
  28. singletons=[ ]
  29. singletons_disabled=[ ]
  30. [network]
  31. modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"
  32. [rendering]
  33. quality/driver/driver_name="GLES2"
  34. vram_compression/import_etc=true
  35. vram_compression/import_etc2=false