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- extends Node
- onready var _log_dest = get_parent().get_node("Panel/VBoxContainer/RichTextLabel")
- var _server = WebSocketServer.new()
- var _clients = {}
- var _write_mode = WebSocketPeer.WRITE_MODE_BINARY
- var _use_multiplayer = true
- var last_connected_client = 0
- func _init():
- _server.connect("client_connected", self, "_client_connected")
- _server.connect("client_disconnected", self, "_client_disconnected")
- _server.connect("client_close_request", self, "_client_close_request")
- _server.connect("data_received", self, "_client_receive")
- _server.connect("peer_packet", self, "_client_receive")
- _server.connect("peer_connected", self, "_client_connected", ["multiplayer_protocol"])
- _server.connect("peer_disconnected", self, "_client_disconnected")
- func _exit_tree():
- _clients.clear()
- _server.stop()
- func _process(_delta):
- if _server.is_listening():
- _server.poll()
- func _client_close_request(id, code, reason):
- print(reason == "Bye bye!")
- Utils._log(_log_dest, "Client %s close code: %d, reason: %s" % [id, code, reason])
- func _client_connected(id, protocol):
- _clients[id] = _server.get_peer(id)
- _clients[id].set_write_mode(_write_mode)
- last_connected_client = id
- Utils._log(_log_dest, "%s: Client connected with protocol %s" % [id, protocol])
- func _client_disconnected(id, clean = true):
- Utils._log(_log_dest, "Client %s disconnected. Was clean: %s" % [id, clean])
- if _clients.has(id):
- _clients.erase(id)
- func _client_receive(id):
- if _use_multiplayer:
- var peer_id = _server.get_packet_peer()
- var packet = _server.get_packet()
- Utils._log(_log_dest, "MPAPI: From %s data: %s" % [peer_id, Utils.decode_data(packet, false)])
- else:
- var packet = _server.get_peer(id).get_packet()
- var is_string = _server.get_peer(id).was_string_packet()
- Utils._log(_log_dest, "Data from %s BINARY: %s: %s" % [id, not is_string, Utils.decode_data(packet, is_string)])
- func send_data(data, dest):
- if _use_multiplayer:
- _server.set_target_peer(dest)
- _server.put_packet(Utils.encode_data(data, _write_mode))
- else:
- for id in _clients:
- _server.get_peer(id).put_packet(Utils.encode_data(data, _write_mode))
- func listen(port, supported_protocols, multiplayer):
- _use_multiplayer = multiplayer
- if _use_multiplayer:
- set_write_mode(WebSocketPeer.WRITE_MODE_BINARY)
- return _server.listen(port, supported_protocols, multiplayer)
- func stop():
- _server.stop()
- func set_write_mode(mode):
- _write_mode = mode
- for c in _clients:
- _clients[c].set_write_mode(_write_mode)
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