project.godot 1.0 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="WebRTC Signaling Example"
  11. config/description="A WebSocket signaling server/client for WebRTC.
  12. This demo is devided in 4 parts.
  13. The protocol is text based, and composed by a command and possibly
  14. multiple payload arguments, each separated by a new line."
  15. run/main_scene="res://demo/main.tscn"
  16. [debug]
  17. gdscript/warnings/shadowed_variable=false
  18. gdscript/warnings/unused_argument=false
  19. gdscript/warnings/return_value_discarded=false
  20. [display]
  21. window/dpi/allow_hidpi=true
  22. window/stretch/mode="2d"
  23. window/stretch/aspect="expand"
  24. [gdnative]
  25. singletons=[ ]
  26. singletons_disabled=[ ]
  27. [network]
  28. modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"
  29. [rendering]
  30. quality/driver/driver_name="GLES2"
  31. vram_compression/import_etc=true
  32. vram_compression/import_etc2=false