project.godot 4.6 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "MenuButton",
  11. "class": "OptionMenu",
  12. "language": "GDScript",
  13. "path": "res://utils/option_menu.gd"
  14. }, {
  15. "base": "Node",
  16. "class": "Test",
  17. "language": "GDScript",
  18. "path": "res://test.gd"
  19. } ]
  20. _global_script_class_icons={
  21. "OptionMenu": "",
  22. "Test": ""
  23. }
  24. [application]
  25. config/name="3D Physics Tests"
  26. config/description="This demo contains a series of tests for the 3D physics engine.
  27. They can be used for different purposes:
  28. - Functional tests to check for regressions and compare the behavior between physics engines
  29. - Performance tests to evaluate and compare performance between physics engines"
  30. run/main_scene="res://main.tscn"
  31. config/icon="res://icon.png"
  32. [autoload]
  33. Log="*res://utils/system_log.gd"
  34. System="*res://utils/system.gd"
  35. [debug]
  36. gdscript/warnings/return_value_discarded=false
  37. [display]
  38. window/dpi/allow_hidpi=true
  39. window/stretch/mode="2d"
  40. window/stretch/aspect="expand"
  41. [input]
  42. ui_left={
  43. "deadzone": 0.5,
  44. "events": [ ]
  45. }
  46. ui_right={
  47. "deadzone": 0.5,
  48. "events": [ ]
  49. }
  50. ui_up={
  51. "deadzone": 0.5,
  52. "events": [ ]
  53. }
  54. ui_down={
  55. "deadzone": 0.5,
  56. "events": [ ]
  57. }
  58. toggle_full_screen={
  59. "deadzone": 0.5,
  60. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  61. ]
  62. }
  63. exit={
  64. "deadzone": 0.5,
  65. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  66. ]
  67. }
  68. toggle_debug_collision={
  69. "deadzone": 0.5,
  70. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  71. ]
  72. }
  73. restart_test={
  74. "deadzone": 0.5,
  75. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  76. ]
  77. }
  78. toggle_pause={
  79. "deadzone": 0.5,
  80. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  81. ]
  82. }
  83. character_right={
  84. "deadzone": 0.5,
  85. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  86. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  87. ]
  88. }
  89. character_left={
  90. "deadzone": 0.5,
  91. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  92. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  93. ]
  94. }
  95. character_jump={
  96. "deadzone": 0.5,
  97. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  98. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  99. ]
  100. }
  101. [rendering]
  102. quality/driver/driver_name="GLES2"
  103. vram_compression/import_etc=true
  104. vram_compression/import_etc2=false
  105. environment/default_clear_color=Color( 0.184314, 0.184314, 0.184314, 1 )
  106. quality/filters/msaa=2