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- tool
- extends Panel
- # In this file, the word "silly" is used to make it obvious that the name is arbitrary.
- var silly_material_resource = preload("res://addons/material_creator/material_resource.gd")
- var editor_interface
- func _ready():
- # Connect all of the signals we'll need to save and load silly materials
- get_node("VBoxContainer/ApplyButton").connect("pressed", self, "apply_pressed")
- get_node("VBoxContainer/SaveButton").connect("pressed", self, "save_pressed")
- get_node("VBoxContainer/LoadButton").connect("pressed", self, "load_pressed")
- get_node("SaveMaterialDialog").connect("file_selected", self, "save_file_selected")
- get_node("LoadMaterialDialog").connect("file_selected", self, "load_file_selected")
- VisualServer.canvas_item_set_clip(get_canvas_item(), true)
- func save_pressed():
- get_node("SaveMaterialDialog").popup_centered()
- func load_pressed():
- get_node("LoadMaterialDialog").popup_centered()
- func apply_pressed():
- # Using the passed in editor interface, get the selected nodes in the editor
- var editor_selection = editor_interface.get_selection()
- var selected_nodes = editor_selection.get_selected_nodes()
- if selected_nodes.size() == 0:
- printerr("Material Creator: Can't apply the material, because there are no nodes selected!")
- var material = _silly_resource_from_values().make_material()
- # Go through the selected nodes and see if they have the "set_surface_material"
- # function (which only MeshInstance has by default). If they do, then set the material
- # to the silly material.
- for node in selected_nodes:
- if node.has_method("set_surface_material"):
- node.set_surface_material(0, material)
- func save_file_selected(path):
- var silly_resource = _silly_resource_from_values()
- # Make a file, store the silly material as a json string, then close the file.
- var file = File.new()
- file.open(path, File.WRITE)
- file.store_string(silly_resource.make_json())
- file.close()
- return true
- func load_file_selected(path):
- var file = File.new()
- var SpatialMaterial_Silly = null
- # Make a new silly resource (which in this case actually is a node)
- # and initialize it
- var silly_resource = silly_material_resource.new()
- silly_resource.init()
- # If the file exists, then open it
- if file.file_exists(path):
- file.open(path, File.READ)
- # Get the JSON string and convert it into a silly material.
- var json_dict_as_string = file.get_line()
- if json_dict_as_string != null:
- silly_resource.from_json(json_dict_as_string)
- else:
- file.close()
- return false
- get_node("VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
- get_node("VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
- get_node("VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
- # Close the file and return true (success!)
- file.close()
- return true
- #else: If the file does not exist, then return false (failure)
- return false
- func _silly_resource_from_values():
- # Get the values from the sliders and color picker
- var color = get_node("VBoxContainer/AlbedoColorPicker").color
- var metallic = get_node("VBoxContainer/MetallicSlider").value
- var roughness = get_node("VBoxContainer/RoughnessSlider").value
- # Make a new silly resource (which in this case actually is a node) and initialize it
- var silly_resource = silly_material_resource.new()
- silly_resource.init()
- # Assign the values
- silly_resource.albedo_color = color
- silly_resource.metallic_strength = metallic
- silly_resource.roughness_strength = roughness
- return silly_resource
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