project.godot 3.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Pong with VisualScript"
  11. config/description="A simple Pong game. This demo shows best practices
  12. for game development in Godot, including signals."
  13. run/main_scene="pong.tscn"
  14. config/icon="res://icon.png"
  15. [display]
  16. window/size/width=640
  17. window/size/height=400
  18. window/dpi/allow_hidpi=true
  19. window/stretch/mode="2d"
  20. window/stretch/aspect="expand"
  21. stretch_2d=true
  22. [gdnative]
  23. singletons=[ ]
  24. [input]
  25. left_move_down={
  26. "deadzone": 0.5,
  27. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  28. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  29. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
  30. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  31. ]
  32. }
  33. left_move_up={
  34. "deadzone": 0.5,
  35. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  36. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  37. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
  38. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  39. ]
  40. }
  41. right_move_down={
  42. "deadzone": 0.5,
  43. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  44. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  45. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
  46. ]
  47. }
  48. right_move_up={
  49. "deadzone": 0.5,
  50. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  51. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  52. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
  53. ]
  54. }
  55. [rendering]
  56. quality/driver/driver_name="GLES2"
  57. 2d/snapping/use_gpu_pixel_snap=true
  58. vram_compression/import_etc=true
  59. vram_compression/import_etc2=false
  60. quality/2d/use_pixel_snap=true
  61. viewport/default_clear_color=Color( 0, 0, 0, 1 )