project.godot 2.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Input Mapping GUI"
  11. config/description="A demo showing how to build an input key remapping screen.
  12. - Click the buttons to change the bound keys.
  13. - Persists the keys to disk, so they are preserved
  14. after the project is restarted."
  15. run/main_scene="res://InputRemapMenu.tscn"
  16. config/icon="res://icon.png"
  17. [autoload]
  18. KeyPersistence="*res://KeyPersistence.gd"
  19. [display]
  20. window/size/width=640
  21. window/size/height=480
  22. window/dpi/allow_hidpi=true
  23. window/stretch/mode="2d"
  24. window/stretch/aspect="expand"
  25. [gdnative]
  26. singletons=[ ]
  27. [input]
  28. move_right={
  29. "deadzone": 0.5,
  30. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  31. ]
  32. }
  33. move_left={
  34. "deadzone": 0.5,
  35. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  36. ]
  37. }
  38. look_up={
  39. "deadzone": 0.5,
  40. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  41. ]
  42. }
  43. crouch={
  44. "deadzone": 0.5,
  45. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  46. ]
  47. }
  48. dash={
  49. "deadzone": 0.5,
  50. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  51. ]
  52. }
  53. [rendering]
  54. quality/driver/driver_name="GLES2"
  55. vram_compression/import_etc=true
  56. vram_compression/import_etc2=false