project.godot 4.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. _global_script_classes=[{
  10. "base": "MenuButton",
  11. "class": &"OptionMenu",
  12. "language": &"GDScript",
  13. "path": "res://utils/option_menu.gd"
  14. }, {
  15. "base": "Node2D",
  16. "class": &"Test",
  17. "language": &"GDScript",
  18. "path": "res://test.gd"
  19. }, {
  20. "base": "Test",
  21. "class": &"TestCharacter",
  22. "language": &"GDScript",
  23. "path": "res://tests/functional/test_character.gd"
  24. }]
  25. _global_script_class_icons={
  26. "OptionMenu": "",
  27. "Test": "",
  28. "TestCharacter": ""
  29. }
  30. [application]
  31. config/name="2D Physics Tests"
  32. run/main_scene="res://main.tscn"
  33. config/features=PackedStringArray("4.0")
  34. config/icon="res://icon.png"
  35. [autoload]
  36. Log="*res://utils/system_log.gd"
  37. System="*res://utils/system.gd"
  38. [display]
  39. window/stretch/mode="canvas_items"
  40. window/stretch/aspect="expand"
  41. [input]
  42. ui_left={
  43. "deadzone": 0.5,
  44. "events": []
  45. }
  46. ui_right={
  47. "deadzone": 0.5,
  48. "events": []
  49. }
  50. ui_up={
  51. "deadzone": 0.5,
  52. "events": []
  53. }
  54. ui_down={
  55. "deadzone": 0.5,
  56. "events": []
  57. }
  58. toggle_full_screen={
  59. "deadzone": 0.5,
  60. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  61. ]
  62. }
  63. exit={
  64. "deadzone": 0.5,
  65. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777217,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  66. ]
  67. }
  68. toggle_debug_collision={
  69. "deadzone": 0.5,
  70. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  71. ]
  72. }
  73. restart_test={
  74. "deadzone": 0.5,
  75. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  76. ]
  77. }
  78. toggle_pause={
  79. "deadzone": 0.5,
  80. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  81. ]
  82. }
  83. character_left={
  84. "deadzone": 0.5,
  85. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  86. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  87. ]
  88. }
  89. character_right={
  90. "deadzone": 0.5,
  91. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  92. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  93. ]
  94. }
  95. character_jump={
  96. "deadzone": 0.5,
  97. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  98. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
  99. ]
  100. }
  101. [memory]
  102. limits/message_queue/max_size_kb=10240