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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="3D SubViewport Scaling"
- config/description="This demo shows how to scale the 3D viewport rendering without affecting 2D
- elements such as the HUD. It also demonstrates how to toggle filtering on a
- viewport. This technique can be useful in 2D games as well. For instance, it can
- be used to have a \"pixel art\" viewport for the main game area and a
- non-pixel-art viewport for HUD elements."
- run/main_scene="res://hud.tscn"
- config/features=PackedStringArray("4.0")
- config/icon="res://icon.png"
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [input]
- cycle_viewport_resolution={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- toggle_filtering={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- environment/defaults/default_environment="res://default_env.tres"
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