project.godot 4.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Graphics Tablet Input"
  11. config/description="A demo showing how to use graphics tablet input in Godot."
  12. config/tags=PackedStringArray("2d", "demo", "input", "official", "porting")
  13. run/main_scene="res://graphics_tablet_input.tscn"
  14. config/features=PackedStringArray("4.3")
  15. run/low_processor_mode=true
  16. config/icon="res://icon.svg"
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. window/vsync/vsync_mode=0
  21. [input]
  22. undo_last_line={
  23. "deadzone": 0.5,
  24. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194308,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  25. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
  26. ]
  27. }
  28. clear_all_lines={
  29. "deadzone": 0.5,
  30. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":4194308,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  31. ]
  32. }
  33. change_line_color={
  34. "deadzone": 0.5,
  35. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
  36. ]
  37. }
  38. increase_line_width={
  39. "deadzone": 0.5,
  40. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194437,"physical_keycode":0,"key_label":0,"unicode":43,"location":0,"echo":false,"script":null)
  41. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":61,"key_label":0,"unicode":61,"location":0,"echo":false,"script":null)
  42. ]
  43. }
  44. decrease_line_width={
  45. "deadzone": 0.5,
  46. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194435,"physical_keycode":0,"key_label":0,"unicode":45,"location":0,"echo":false,"script":null)
  47. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":45,"key_label":0,"unicode":41,"location":0,"echo":false,"script":null)
  48. ]
  49. }
  50. toggle_pressure_sensitive={
  51. "deadzone": 0.5,
  52. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
  53. ]
  54. }
  55. toggle_tilt_vector={
  56. "deadzone": 0.5,
  57. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":84,"physical_keycode":0,"key_label":0,"unicode":116,"location":0,"echo":false,"script":null)
  58. ]
  59. }
  60. [rendering]
  61. renderer/rendering_method="mobile"
  62. anti_aliasing/quality/msaa_2d=3