project.godot 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Material Testers"
  11. config/description="This demo includes many sphere-like objects with complex materials,
  12. for the purpose of showcasing Godot's rendering capabilities.
  13. This demo was featured at the beginning of the Godot 3.0 trailer."
  14. run/main_scene="res://material_tester.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/dpi/allow_hidpi=true
  18. window/stretch/mode="2d"
  19. window/stretch/aspect="expand"
  20. [gdnative]
  21. singletons=[ ]
  22. [memory]
  23. multithread/thread_rid_pool_prealloc=60
  24. [rendering]
  25. quality/driver/fallback_to_gles2=true
  26. quality/intended_usage/framebuffer_allocation=3
  27. vram_compression/import_etc=true
  28. vram_compression/import_etc2=false
  29. quality/shadow_atlas/size=1024
  30. quality/shadow_atlas/size.mobile=512
  31. quality/shadows/filter_mode=2
  32. quality/filters/anisotropic_filter_level=16
  33. quality/filters/msaa=2
  34. quality/filters/msaa.mobile=0
  35. quality/filters/anisotropic_filter_level.mobile=4