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| screenshots | 2 years ago | |
| README.md | 4 months ago | |
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| project.godot | 2 weeks ago | |
| world.tscn | 2 weeks ago | |
Example of how to make a fake wall using TileMap's
_tile_data_runtime_update() method. It shows how
to disable collisions per layer.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
The new TileMapLayer introduced in Godot 4.3 allows disabling collisions for a layer dynamically using a checkbox in the inspector. For earlier Godot versions use the procedure described here.