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2 долоо хоног өмнө | |
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| .. | ||
| screenshots | 3 жил өмнө | |
| README.md | 4 сар өмнө | |
| enemy.gd | 1 жил өмнө | |
| enemy.gd.uid | 4 сар өмнө | |
| enemy.tscn | 2 долоо хоног өмнө | |
| enemy_crab.png | 3 жил өмнө | |
| enemy_crab.png.import | 4 сар өмнө | |
| gui.gd | 1 жил өмнө | |
| gui.gd.uid | 4 сар өмнө | |
| icon.webp | 2 жил өмнө | |
| icon.webp.import | 4 сар өмнө | |
| player.gd | 4 сар өмнө | |
| player.gd.uid | 4 сар өмнө | |
| project.godot | 2 долоо хоног өмнө | |
| save_load.tscn | 2 долоо хоног өмнө | |
| save_load_config_file.gd | 4 сар өмнө | |
| save_load_config_file.gd.uid | 4 сар өмнө | |
| save_load_json.gd | 4 сар өмнө | |
| save_load_json.gd.uid | 4 сар өмнө | |
| sea_turtle.png | 3 жил өмнө | |
| sea_turtle.png.import | 4 сар өмнө | |
This demo showcases how to save a simple game with each serialization format supported by Godot:
More formats may be added in the future.
For more information, see Saving games in the documentation.
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781