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| .. | ||
| screenshots | 5 months ago | |
| README.md | 5 months ago | |
| custom_logger_ui.gd | 4 months ago | |
| custom_logger_ui.gd.uid | 4 months ago | |
| custom_logger_ui.tscn | 2 weeks ago | |
| jetbrains_mono_bold.woff2 | 5 months ago | |
| jetbrains_mono_bold.woff2.import | 4 months ago | |
| jetbrains_mono_regular.woff2 | 5 months ago | |
| jetbrains_mono_regular.woff2.import | 4 months ago | |
| main.gd | 4 months ago | |
| main.gd.uid | 4 months ago | |
| main.tscn | 2 weeks ago | |
| project.godot | 2 weeks ago | |
This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console.
See Logging in the documentation for more information about configuring the engine's logging and writing custom loggers.
Language: GDScript
Renderer: Compatibility