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@@ -1,8 +1,14 @@
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-.. _doc_exporting_for_mac:
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+.. _doc_exporting_for_macos:
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Exporting for macOS
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===================
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+.. seealso::
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+
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+ This page describes how to export a Godot project to macOS.
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+ If you're looking to compile editor or export template binaries from source instead,
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+ read :ref:`doc_compiling_for_osx`.
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+
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macOS apps are exported as an ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files.
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This bundle is packed in a ZIP archive or DMG disk image (only supported when exporting for macOS).
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@@ -14,12 +20,12 @@ Requirements
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.. warning::
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- Projects exported without code signing and notarization will be blocked by Gatekeeper if they are downloaded from unknown sources, see the :ref:`Running Godot apps on macOS <doc_running_on_mac>` page for more info.
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+ Projects exported without code signing and notarization will be blocked by Gatekeeper if they are downloaded from unknown sources, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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Code signing and notarization
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-----------------------------
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-By default, macOS will run only applications that are signed and notarized, if you use any other signing configuration see :ref:`Running Godot apps on macOS <doc_running_on_mac>` for workarounds.
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+By default, macOS will run only applications that are signed and notarized, if you use any other signing configuration see :ref:`Running Godot apps on macOS <doc_running_on_macos>` for workarounds.
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To notarize an app you mast have a valid `Apple Developer ID Certificate <https://developer.apple.com/>`__.
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