@@ -108,7 +108,7 @@ With correct back-buffer copying, the two spheres blend correctly:
.. image:: img/texscreen_demo2.png
-.. warning:
+.. warning::
In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and
will not appear in the resulting screen texture of other materials.
@@ -25,7 +25,7 @@ Advanced topics
openxr_hand_tracking
openxr_passthrough
-.. note:
-
+.. note::
+
Documentation for XR in Godot 4.0 XR is still a work in progress.
Please check back in the future.