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@@ -9,7 +9,7 @@ Introduction
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If you have never made 3D games before, working with rotations in three dimensions can be confusing at first.
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Coming from 2D, the natural way of thinking is along the lines of *"Oh, it's just like rotating in 2D, except now rotations happen in X, Y and Z"*.
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-At first this seems easy and for simple games, this way of thinking may even be enough. Unfortunately, it's often incorrect.
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+At first, this seems easy. For simple games, this way of thinking may even be enough. Unfortunately, it's often incorrect.
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Angles in three dimensions are most commonly referred to as "Euler Angles".
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