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@@ -36,7 +36,7 @@ functions. However, any given node always has the following attributes:
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- It has editable properties.
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- It can receive a callback to process every frame.
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- It can be extended (to have more functions).
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-- It can be added to other nodes as children.
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+- It can be added to other nodes as a child.
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.. image:: img/tree.png
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@@ -62,7 +62,7 @@ step is to explain what a Scene is.
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A scene is composed of a group of nodes organized hierarchically (in
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tree fashion). Furthermore, a scene:
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-- always has only one root node.
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+- always has one root node.
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- can be saved to disk and loaded back.
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- can be *instanced* (more on that later).
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@@ -100,7 +100,7 @@ editor:
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As mentioned before, making games in Godot feels like being in a
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kitchen, so let's open the refrigerator and add some fresh nodes to the
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-project. We'll begin with a "Hello World!" message that we'll put on the
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+project. We'll begin with a "Hello World" message that we'll put on the
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screen.
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To do this, press the "New Node" button (which looks like a plus symbol):
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@@ -113,7 +113,7 @@ that can be created:
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.. image:: img/node_classes.png
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From there, select the "Label" node first. Searching for it is probably
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-the quickest way:
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+the fastest way:
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.. image:: img/node_search_label.png
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@@ -129,7 +129,7 @@ corner), and the label properties appear in the Inspector (box in the
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bottom right corner).
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The next step will be to change the "Text" Property of the label. Let's
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-change it to "Hello, World!":
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+change it to "Hello World":
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.. image:: img/hw.png
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@@ -155,7 +155,7 @@ operations in Godot, remember that "res://" is the resource path, and no
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matter the platform or install location, it is the way to locate where
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resource files are from inside the game.
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-After saving the scene and pressing run scene again, the "Hello, World!"
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+After saving the scene and pressing run scene again, the "Hello World"
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demo should finally execute:
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.. image:: img/helloworld.png
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