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Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument

See https://github.com/godotengine/godot/commit/5e0f0a962adddfc85957400b007b6b0c08160057
Rémi Verschelde 9 years ago
parent
commit
066934e092
1 changed files with 2 additions and 3 deletions
  1. 2 3
      reference/compiling_for_android.rst

+ 2 - 3
reference/compiling_for_android.rst

@@ -107,12 +107,11 @@ Toolchain
 We usually try to keep the Godot Android build code up to date, but
 We usually try to keep the Godot Android build code up to date, but
 Google changes their toolchain versions very often, so if compilation
 Google changes their toolchain versions very often, so if compilation
 fails due to wrong toolchain version, go to your NDK directory and check
 fails due to wrong toolchain version, go to your NDK directory and check
-the current numbers, then set the following environment variables:
+the current number, then set the following environment variable:
 
 
 ::
 ::
 
 
-    NDK_TOOLCHAIN (by default set to "arm-eabi-4.4.0")
-    NDK_TARGET (by default set to "arm-linux-androideabi-4.8")
+    NDK_TARGET (by default set to "arm-linux-androideabi-4.9")
 
 
 Building the APK
 Building the APK
 ----------------
 ----------------