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@@ -14,10 +14,8 @@ of it with increasing levels of *blur*. This is used to simulate roughness in ma
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While these probes are a efficient way of storing reflections, they have a few shortcomings:
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-* They are efficient to render but expensive to compute. This leads to a default
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-behavior where they only capture on scene load.
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-* They work best for rectangular shaped rooms or places, otherwise the reflections
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-shown are not as faithful (especially when roughness is 0).
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+* They are efficient to render but expensive to compute. This leads to a default behavior where they only capture on scene load.
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+* They work best for rectangular shaped rooms or places, otherwise the reflections shown are not as faithful (especially when roughness is 0).
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Setting Up
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