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@@ -10,18 +10,18 @@ In order to develop for consoles in Godot, you need access to the console SDK an
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export templates for it. These export templates need to be developed either by
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yourself or someone hired to do it, or provided by a third party company.
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-Currently, the only console Godot officially supports is Steam Deck (through the
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-official Linux export templates).
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+Currently, the only console Godot officially supports is Steam Deck (through the
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+official Linux export templates).
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The reason other consoles are not officially supported are:
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- To develop for consoles, one must be licensed as a company.
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As an open source project, Godot has no legal structure to provide console ports.
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- Console SDKs are secret and covered by non-disclosure agreements.
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- Even if we could get access to them, we could not publish the platform-specific
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+ Even if we could get access to them, we could not publish the platform-specific
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code under an open source license.
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-
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-As explained, however, it is possible to port your games to consoles thanks to
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+
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+As explained, however, it is possible to port your games to consoles thanks to
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services provided by third-party companies.
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.. note::
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@@ -30,7 +30,7 @@ services provided by third-party companies.
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words, there is no engine that is legally allowed to distribute console export
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templates without requiring the user to prove that they are a licensed console
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developer.
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-
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+
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Console publishing process
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--------------------------
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@@ -48,11 +48,11 @@ to a console platform is as follows:
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developers (*devkit*). The cost of those devkits is confidential.
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- Port the engine to the console platform or pay a company to do it.
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- To be published, your game needs to be rated in the regions you'd like to sell
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- it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
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- in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
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+ it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
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+ in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
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can generally get a rating for cheaper compared to more established developers.
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-Due to the complexity of the process, many studios and developers prefer to
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+Due to the complexity of the process, many studios and developers prefer to
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outsource console porting.
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You can read more about the console publishing process in this article:
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@@ -68,13 +68,15 @@ your games to various consoles.
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Following is the list of providers:
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- `Lone Wolf Technology <https://www.lonewolftechnology.com/>`_ offers
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- Switch and PS4 porting and publishing of Godot games.
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+ Switch and Playstation 4 porting and publishing of Godot games.
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- `Pineapple Works <https://pineapple.works/>`_ offers
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Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#).
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- `RAWRLAB games <https://www.rawrlab.com/>`_ offers
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Switch porting of Godot games.
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- `mazette! games <https://mazette.games/>`_ offers
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Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games.
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+- `Olde Sküül <https://oldeskuul.com/>` offers
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+ Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games.
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- `Tuanisapps <https://www.tuanisapps.com/>`_ offers
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Switch porting and publishing of Godot games.
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