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@@ -1160,8 +1160,8 @@ is used, it can be scalar or vector.
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| ivec2 **textureSize** (gsampler2D s, int lod) | Get the size of a texture. |
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-| ivec3 **textureSize** (gsampler2DArray s, int lod) | |
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+| ivec3 **textureSize** (gsampler2DArray s, int lod) | The LOD defines which mipmap level is used. An LOD value of 0 will |
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+| | use the full resolution texture. |
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| ivec3 **textureSize** (gsampler3D s, int lod) | |
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| ivec2 **textureSize** (samplerCube s, int lod) | |
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@@ -1202,8 +1202,8 @@ is used, it can be scalar or vector.
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| gvec4_type **textureLod** (gsampler2D s, vec2 p, float lod) | Perform a texture read at custom mipmap. |
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-| gvec4_type **textureLod** (gsampler2DArray s, vec3 p, float lod) | |
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+| gvec4_type **textureLod** (gsampler2DArray s, vec3 p, float lod) | The LOD defines which mipmap level is used. An LOD value of 0.0 |
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+| | will use the full resolution texture. |
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| gvec4_type **textureLod** (gsampler3D s, vec3 p, float lod) | |
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| vec4 **textureLod** (samplerCube s, vec3 p, float lod) | |
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@@ -1212,8 +1212,8 @@ is used, it can be scalar or vector.
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| gvec4_type **textureProjLod** (gsampler2D s, vec3 p, float lod) | Performs a texture read with projection/LOD. |
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-| gvec4_type **textureProjLod** (gsampler2D s, vec4 p, float lod) | |
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+| gvec4_type **textureProjLod** (gsampler2D s, vec4 p, float lod) | The LOD defines which mipmap level is used. An LOD value of 0.0 |
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+| | will use the full resolution texture. |
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| gvec4_type **textureProjLod** (gsampler3D s, vec4 p, float lod) | |
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| gvec4_type **textureGrad** (gsampler2D s, vec2 p, vec2 dPdx, | Performs a texture read with explicit gradients. |
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@@ -1238,8 +1238,8 @@ is used, it can be scalar or vector.
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| gvec4_type **texelFetch** (gsampler2D s, ivec2 p, int lod) | Fetches a single texel using integer coordinates. |
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-| gvec4_type **texelFetch** (gsampler2DArray s, ivec3 p, int lod) | |
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+| gvec4_type **texelFetch** (gsampler2DArray s, ivec3 p, int lod) | The LOD defines which mipmap level is used. An LOD value of 0 will |
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+| | use the full resolution texture. |
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| gvec4_type **texelFetch** (gsampler3D s, ivec3 p, int lod) | |
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+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
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| gvec4_type **textureGather** (gsampler2D s, vec2 p [, int comps]) | Gathers four texels from a texture. |
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