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Update tutorials/navigation/navigation_debug_tools.rst

Co-authored-by: A Thousand Ships <[email protected]>
Morgan Wesemann 1 年之前
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共有 1 個文件被更改,包括 4 次插入1 次删除
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      tutorials/navigation/navigation_debug_tools.rst

+ 4 - 1
tutorials/navigation/navigation_debug_tools.rst

@@ -24,7 +24,10 @@ In Godot debug builds the navigation debug can also be toggled through the Navig
     NavigationServer2D.set_debug_enabled(false)
     NavigationServer3D.set_debug_enabled(true)
 
-Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`. Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools. If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime, the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. 
+Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`.
+Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools.
+If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime,
+the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. 
 
 Navigation debug settings
 -------------------------