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Add link and intro to Godot design philosophy page, update toc

Nathan 7 years ago
parent
commit
17d334e047
1 changed files with 8 additions and 5 deletions
  1. 8 5
      getting_started/step_by_step/godot_design_philosophy.rst

+ 8 - 5
getting_started/step_by_step/godot_design_philosophy.rst

@@ -106,7 +106,7 @@ manage states and transitions visually*
 Open source
 Open source
 -----------
 -----------
 
 
-Godot offers a fully open source code-base under the MIT license. This
+Godot offers a fully open source code-base under the **MIT license**. This
 means all the technologies that ship with it have to be Free as well.
 means all the technologies that ship with it have to be Free as well.
 For the most part, they’re coded from the ground up by contributors.
 For the most part, they’re coded from the ground up by contributors.
 
 
@@ -115,12 +115,15 @@ They just won’t ship with the engine. This may include NViDia PhysX,
 Google Admob or an FBX file importer. Any of these can come as
 Google Admob or an FBX file importer. Any of these can come as
 third-party plugins instead.
 third-party plugins instead.
 
 
-On the other hand, an open codebase means you can learn from and extend
-the engine to your heart’s content. You can also debug games easily
+On the other hand, an open codebase means you can **learn from and extend
+the engine** to your heart’s content. You can also debug games easily
 as Godot will print errors with a stack trace, even if they come from the engine itself.
 as Godot will print errors with a stack trace, even if they come from the engine itself.
 
 
-Note this does not affect the work you do with Godot in any way: there’s
-no strings attached to the engine or anything you make with it.
+.. note::
+
+   This **does not affect the work you do with Godot** in any way: there’s
+   no strings attached to the engine or anything you make with it.
+
 
 
 Community-driven
 Community-driven
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