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@@ -1,6 +1,8 @@
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Godot’s design philosophy
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=========================
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+*Now you've gotten your hands wet, let's talk about Godot's design.*
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+
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**Every game engine is different and fits different needs**. They do not
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only offer a wide range of features: each engine’s design is unique. This
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leads to different workflows and different ways to reason about your
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@@ -12,6 +14,8 @@ an engine comparison. To know whether any engine can be a good fit for
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your project or not, you need to both try it out for yourself and
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understand its design and limitations.
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+Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_ if you're looking for an overview of the engine's features.
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+
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Object-oriented design and composition
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--------------------------------------
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@@ -92,7 +96,7 @@ Note that if this is true for 2d at the time of writing, the 3d
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workspace still doesn’t feature as many tools. You’ll need external
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programs or add-ons to edit terrains, animate complex characters, etc.
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Godot provides a complete API to extend the editor’s functionality using
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-game code. See `The Godot editor is a Godot game <#>`__ below.
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+game code. See `The Godot editor is a Godot game`_ below.
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