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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)

MeSnek 3 years ago
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18a4fe1e05
1 changed files with 1 additions and 1 deletions
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      tutorials/2d/using_tilemaps.rst

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tutorials/2d/using_tilemaps.rst

@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
 3x3
 ~~~
 
-In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
+In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
 
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 adjacent cells. The center bit should be "on" for any tile you wish to use.