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@@ -199,6 +199,12 @@ This setting can be used to set the particle system to render at a fixed
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FPS. For instance, changing the value to ``2`` will make the particles render
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at 2 frames per second. Note this does not slow down the particle system itself.
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+.. note::
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+
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+ Godot 4.3 does not currently support physics interpolation for 2D particles.
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+ As a workaround, disable physics interpolation for the particles node by setting
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+ **Node > Physics Interpolation > Mode** at the bottom of the inspector.
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+
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Fract Delta
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~~~~~~~~~~~
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