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@@ -11,7 +11,7 @@ Before Godot 3.0, the only choice for scripting a game in Godot was to use
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and the ability to add extra scripting languages dynamically!
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This is great, mostly, due the large amount of flexibility provided, but
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-it also makes our work of supporitng languages more difficult.
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+it also makes our work of supporting languages more difficult.
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The "Main" languages in Godot, though, are GDScript and VisualScript. The
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main reason to choose them is the level of integration with Godot, as this
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