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@@ -11,7 +11,7 @@ The aim now is to present an interface much friendlier to sound design
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professionals. To achieve this, the audio engine contains a virtual rack
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where unlimited audio buses can be created and, on each of it, unlimited
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amount of effect processors can be added (or more like, as long as your
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-GPU holds up!)
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+CPU holds up!)
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The implementation in Godot is pretty efficient and has been written
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entirely from the ground up, without relying on any existing audio libraries.
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