Browse Source

Fixed typo in audio_buses.rst: 'GPU' to 'CPU'

Indah Sylvia 7 years ago
parent
commit
9a1492036e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      learning/features/audio/audio_buses.rst

+ 1 - 1
learning/features/audio/audio_buses.rst

@@ -11,7 +11,7 @@ The aim now is to present an interface much friendlier to sound design
 professionals. To achieve this, the audio engine contains a virtual rack
 where unlimited audio buses can be created and, on each of it, unlimited
 amount of effect processors can be added (or more like, as long as your
-GPU holds up!)
+CPU holds up!)
 
 The implementation in Godot is pretty efficient and has been written
 entirely from the ground up, without relying on any existing audio libraries.