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Remove usages of "LTS"

tetrapod00 9 months ago
parent
commit
26f7d81d00
2 changed files with 7 additions and 9 deletions
  1. 3 4
      about/list_of_features.rst
  2. 4 5
      about/release_policy.rst

+ 3 - 4
about/list_of_features.rst

@@ -10,8 +10,8 @@ This page aims to list **all** features currently supported by Godot.
 .. note::
 
     This page lists features supported by the current stable version of
-    Godot. Some of these features may not be available in the
-    `LTS release series (3.x) <https://docs.godotengine.org/en/3.5/about/list_of_features.html>`__.
+    Godot. Some of these features are not available in the
+    `3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__.
 
 Platforms
 ---------
@@ -30,8 +30,7 @@ Platforms
      on an old enough base distribution.
    - Official binaries are compiled using the
      `Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
-     allowing for binaries that work across common Linux distributions
-     (including LTS variants).
+     allowing for binaries that work across common Linux distributions.
 
 - Android (editor support is experimental).
 - :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,

+ 4 - 5
about/release_policy.rst

@@ -218,11 +218,10 @@ Maintenance (patch) releases are released as needed with potentially very
 short development cycles, to provide users of the current stable branch with
 the latest bug fixes for their production needs.
 
-The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
-Long-Term Support (LTS) release, which we plan to support for as long as users
-still need it (due to missing features in Godot 4.x, or having published games
-which they need to keep updating for platform requirements). There is a
-development branch for 3.x, which may become 3.7, but it has no ETA.
+There is currently no planned release date for the next 3.x minor version, 3.7.
+The current stable release, 3.6, may be the last stable branch of Godot 3.x.
+Godot 3.x is supported on a best-effort basis, as long as contributors continue
+to maintain it.
 
 What are the criteria for compatibility across engine versions?
 ---------------------------------------------------------------