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Merge pull request #5128 from skyace65/OculusDeprecation

Update VR pages for oculus API deprecation
Max Hilbrunner 4 years ago
parent
commit
29ae103ebb
2 changed files with 10 additions and 4 deletions
  1. 4 0
      tutorials/vr/developing_for_oculus_quest.rst
  2. 6 4
      tutorials/vr/vr_primer.rst

+ 4 - 0
tutorials/vr/developing_for_oculus_quest.rst

@@ -18,6 +18,10 @@ needs to export to Android devices.
 Next you need the Quest plugin. You can get it from the Asset
 Next you need the Quest plugin. You can get it from the Asset
 Library or manually download it from `here <https://github.com/GodotVR/godot-oculus-mobile-asset>`__.
 Library or manually download it from `here <https://github.com/GodotVR/godot-oculus-mobile-asset>`__.
 
 
+.. note:: Oculus has announced the `deprecation of their APIs <https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/>`_
+          in favor of OpenXR. The OpenXR plugin does not currently support the Oculus Quest,
+          until it does the Oculus mobile plugin should still be used.
+
 Setting Up Godot
 Setting Up Godot
 ----------------
 ----------------
 
 

+ 6 - 4
tutorials/vr/vr_primer.rst

@@ -122,17 +122,19 @@ As mentioned earlier, Godot does not support the various VR and AR SDKs out of t
 need a plugin for the specific SDK you want to use. There are several official plugins available
 need a plugin for the specific SDK you want to use. There are several official plugins available
 in the `GodotVR Repository <https://github.com/GodotVR>`_.
 in the `GodotVR Repository <https://github.com/GodotVR>`_.
 
 
+* `Godot OpenXR <https://github.com/GodotVR/godot_openxr>`_ supports OpenXR, an open standard
+  for VR and AR software. Tested with SteamVR, Monada and Oculus OpenXR runtimes.
 * `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
 * `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
   the Oculus Go and Oculus Quest. The Quest will require additional setup documented in
   the Oculus Go and Oculus Quest. The Quest will require additional setup documented in
   :ref:`doc_developing_for_oculus_quest`.
   :ref:`doc_developing_for_oculus_quest`.
 * `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
 * `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
   supports the OpenVR SDK used by Steam.
   supports the OpenVR SDK used by Steam.
-* `Godot Oculus <https://github.com/GodotVR/godot_oculus>`_ supports the Oculus SDK
-  (desktop headsets only).
 * `Godot OpenHMD <https://github.com/GodotVR/godot_openhmd>`_ supports OpenHMD, an open source
 * `Godot OpenHMD <https://github.com/GodotVR/godot_openhmd>`_ supports OpenHMD, an open source
   API and drivers for headsets.
   API and drivers for headsets.
-* `Godot OpenXR <https://github.com/GodotVR/godot_openxr>`_ supports OpenXR, an open standard
-  for VR and AR software. Tested with SteamVR, Monada and Oculus OpenXR runtimes.
+
+.. note:: Oculus has announced the `deprecation of their APIs <https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/>`_
+          in favor of OpenXR. The OpenXR plugin does not currently support the Oculus Quest,
+          until it does the Oculus mobile plugin should still be used.
 
 
 These plugins can be downloaded from GitHub or the Godot Asset Library.
 These plugins can be downloaded from GitHub or the Godot Asset Library.