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@@ -1,4 +1,4 @@
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-:: _doc_importing_3d_scenes:
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+.. _doc_importing_3d_scenes:
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Importing 3D scenes
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===================
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@@ -99,8 +99,7 @@ default to improve performance and save resources.
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Since the original textures, 3d file and textues are usually not needed,
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it's recommended you keep them outside the project. For some hints on
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-how to do this the best way, you can check the [[Version control &
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-Project organization]] tutorial.
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+how to do this the best way, you can check the :ref:`doc_version_control` tutorial.
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Two options for textures are provided. They can be copied to the same
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place as the scene, or they can be copied to a common path (configurable
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@@ -207,7 +206,7 @@ changes. This option must be used together with the SRGB option in
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`WorldEnvironment <class_worldenvironment>`__. The texture import
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options also have the option to do this conversion, but if this one is
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turned on, conversion will always be done to diffuse textures (usually
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-what is desired). For more information, read the [[HDR]].
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+what is desired). For more information, read the :ref:`doc_high_dynamic_range`.
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Set alpha in materials (-alpha)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -263,8 +262,9 @@ Create rooms (-room)
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This is used to create a room. As a general rule, any node that is a
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child of this node will be considered inside the room (including
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-portals). For more information about rooms/portals, look at the
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-[[Portals and Rooms]] tutorial.
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+portals).
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+
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+.. For more information about rooms/portals, look at the [[Portals and Rooms]] tutorial.
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There are two ways in which this modifier can be used. The first is
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using a Dummy/Empty node in the 3D app with the "-room" tag. For this to
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@@ -287,8 +287,9 @@ Create portals (-portal)
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Portals are the view to look outside a room. They are always some flat
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shape on the surface of a room. If the portal is left alone, it is used
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-to activate occlusion when looking inside<->outside the room. Again,
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-more information on the [[Portals and Rooms]] tutorial.
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+to activate occlusion when looking inside<->outside the room.
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+
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+.. Again, more information on the [[Portals and Rooms]] tutorial.
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Basically, the conditions to make and import a portal from the 3D DCC
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are:
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