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Add a unique reference tag to all pages

Rémi Verschelde 9 years ago
parent
commit
91a4bcc5e1
98 changed files with 208 additions and 8 deletions
  1. 14 8
      contributing/bug_triage_guidelines.rst
  2. 2 0
      contributing/doc_and_l10n_guidelines.rst
  3. 2 0
      contributing/list_of_classes_and_documenters.rst
  4. 2 0
      contributing/reference_filling_work.rst
  5. 2 0
      contributing/wiki_syntax.rst
  6. 2 0
      reference/2d_and_3d_keybindings.rst
  7. 2 0
      reference/batch_building_templates.rst
  8. 2 0
      reference/binary_serialization_api.rst
  9. 2 0
      reference/changing_editor_fonts.rst
  10. 2 0
      reference/command_line_tutorial.rst
  11. 2 0
      reference/compiling_for_android.rst
  12. 2 0
      reference/compiling_for_ios.rst
  13. 2 0
      reference/compiling_for_linux.rst
  14. 2 0
      reference/compiling_for_osx.rst
  15. 2 0
      reference/compiling_for_universal_windows_apps.rst
  16. 2 0
      reference/compiling_for_windows.rst
  17. 2 0
      reference/configure_your_ide.rst
  18. 2 0
      reference/core_types.rst
  19. 2 0
      reference/creating_android_modules.rst
  20. 2 0
      reference/cross-compiling_for_ios_on_linux.rst
  21. 2 0
      reference/custom_modules_in_c++.rst
  22. 2 0
      reference/gdscript.rst
  23. 2 0
      reference/gdscript_more_efficiently.rst
  24. 2 0
      reference/introduction_to_godot_development.rst
  25. 2 0
      reference/introduction_to_the_buildsystem.rst
  26. 2 0
      reference/locales.rst
  27. 2 0
      reference/object_class.rst
  28. 2 0
      reference/richtextlabel_bbcode.rst
  29. 2 0
      reference/services_for_ios.rst
  30. 2 0
      reference/shading_language.rst
  31. 2 0
      reference/variant_class.rst
  32. 2 0
      tutorials/2d/canvas_layers.rst
  33. 2 0
      tutorials/2d/custom_drawing_in_2d.rst
  34. 2 0
      tutorials/2d/custom_gui_controls.rst
  35. 2 0
      tutorials/2d/cutout_animation.rst
  36. 2 0
      tutorials/2d/gui_skinning.rst
  37. 2 0
      tutorials/2d/kinematic_character_2d.rst
  38. 2 0
      tutorials/2d/particle_systems_2d.rst
  39. 2 0
      tutorials/2d/physics_introduction.rst
  40. 2 0
      tutorials/2d/screen-reading_shaders.rst
  41. 2 0
      tutorials/2d/size_and_anchors.rst
  42. 2 0
      tutorials/2d/tilemap.rst
  43. 2 0
      tutorials/2d/viewport_and_canvas_transforms.rst
  44. 2 0
      tutorials/3d/3d_performance_and_limitations.rst
  45. 2 0
      tutorials/3d/fixed_materials.rst
  46. 2 0
      tutorials/3d/high_dynamic_range.rst
  47. 2 0
      tutorials/3d/importing_3d_meshes.rst
  48. 2 0
      tutorials/3d/importing_3d_scenes.rst
  49. 2 0
      tutorials/3d/introduction.rst
  50. 2 0
      tutorials/3d/inverse_kinematics.rst
  51. 2 0
      tutorials/3d/lighting.rst
  52. 2 0
      tutorials/3d/materials.rst
  53. 2 0
      tutorials/3d/shader_materials.rst
  54. 2 0
      tutorials/3d/shadow_mapping.rst
  55. 2 0
      tutorials/3d/working_with_3d_skeletons.rst
  56. 2 0
      tutorials/asset_pipeline/exporting_for_android.rst
  57. 2 0
      tutorials/asset_pipeline/exporting_for_ios.rst
  58. 2 0
      tutorials/asset_pipeline/exporting_for_pc.rst
  59. 2 0
      tutorials/asset_pipeline/exporting_images.rst
  60. 2 0
      tutorials/asset_pipeline/exporting_projects.rst
  61. 2 0
      tutorials/asset_pipeline/import_process.rst
  62. 2 0
      tutorials/asset_pipeline/importing_audio_samples.rst
  63. 2 0
      tutorials/asset_pipeline/importing_fonts.rst
  64. 2 0
      tutorials/asset_pipeline/importing_textures.rst
  65. 2 0
      tutorials/asset_pipeline/importing_translations.rst
  66. 2 0
      tutorials/asset_pipeline/managing_image_files.rst
  67. 2 0
      tutorials/asset_pipeline/one-click_deploy.rst
  68. 2 0
      tutorials/engine/background_loading.rst
  69. 2 0
      tutorials/engine/encrypting_save_games.rst
  70. 2 0
      tutorials/engine/handling_quit_request.rst
  71. 2 0
      tutorials/engine/inputevent.rst
  72. 2 0
      tutorials/engine/internationalizing_a_game.rst
  73. 2 0
      tutorials/engine/mouse_and_input_coordinates.rst
  74. 2 0
      tutorials/engine/multiple_resolutions.rst
  75. 2 0
      tutorials/engine/paths.rst
  76. 2 0
      tutorials/engine/pausing_the_game.rst
  77. 2 0
      tutorials/engine/saving_your_game.rst
  78. 2 0
      tutorials/engine/version_control.rst
  79. 2 0
      tutorials/engine/viewports.rst
  80. 2 0
      tutorials/http_client_class.rst
  81. 2 0
      tutorials/matrices_and_transforms.rst
  82. 2 0
      tutorials/mesh_generation_with_heightmap_and_shaders.rst
  83. 2 0
      tutorials/ray-casting.rst
  84. 2 0
      tutorials/ssl_certificates.rst
  85. 2 0
      tutorials/step_by_step/animations.rst
  86. 2 0
      tutorials/step_by_step/file_system.rst
  87. 2 0
      tutorials/step_by_step/gui_tutorial.rst
  88. 2 0
      tutorials/step_by_step/instancing.rst
  89. 2 0
      tutorials/step_by_step/instancing_continued.rst
  90. 2 0
      tutorials/step_by_step/resources.rst
  91. 2 0
      tutorials/step_by_step/scene_tree.rst
  92. 2 0
      tutorials/step_by_step/scenes_and_nodes.rst
  93. 2 0
      tutorials/step_by_step/scripting.rst
  94. 2 0
      tutorials/step_by_step/scripting_continued.rst
  95. 2 0
      tutorials/step_by_step/simple_2d_game.rst
  96. 2 0
      tutorials/step_by_step/singletons_autoload.rst
  97. 2 0
      tutorials/step_by_step/splash_screen.rst
  98. 2 0
      tutorials/vector_math.rst

+ 14 - 8
contributing/bug_triage_guidelines.rst

@@ -1,10 +1,15 @@
+:: _doc_bug_triage_guidelines:
+
+Bug triage guidelines
+=====================
+
 This page describes the typical workflow of the bug triage team aka
 bugsquad when handling issues and pull requests on Godot's GitHub
 repository. It is bound to evolve together with the bugsquad, so do not
 hesitate to propose modifications to the following guidelines.
 
 Issues management
-=================
+-----------------
 
 GitHub proposes three features to manage issues:
 
@@ -19,7 +24,7 @@ use it or OpenProject instead, we will not use assignees extensively for
 the time being.
 
 Labels
-------
+~~~~~~
 
 The following labels are currently defined in the Godot repository:
 
@@ -75,14 +80,15 @@ filed in GitHub but in the appropriate tool in OpenProject, therefore
 such issues should be closed and archived once they have been moved to
 their rightful platform.
 
-| **Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*
-| By default, it is assumed that a given issue applies to all platforms.
-  If one of the platform labels is used, it is the exclusive and the
-  previous assumption doesn't stand anymore (so if it's a bug on e.g.
-  Android and Linux exclusively, select those two platforms).
+**Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*
+
+By default, it is assumed that a given issue applies to all platforms. 
+If one of the platform labels is used, it is the exclusive and the
+previous assumption doesn't stand anymore (so if it's a bug on e.g.
+Android and Linux exclusively, select those two platforms).
 
 Milestones
-----------
+~~~~~~~~~~
 
 Milestones correspond to planned future versions of Godot for which
 there is an existing roadmap. Issues that fit in the said roadmap should

+ 2 - 0
contributing/doc_and_l10n_guidelines.rst

@@ -1,3 +1,5 @@
+:: _doc_doc_and_l10n_guidelines:
+
 Documentation writing and translating guidelines
 ================================================
 

+ 2 - 0
contributing/list_of_classes_and_documenters.rst

@@ -1,3 +1,5 @@
+:: _doc_list_of_classes_and_documenters:
+
 List of classes and documenters
 ===============================
 

+ 2 - 0
contributing/reference_filling_work.rst

@@ -1,3 +1,5 @@
+:: _doc_reference_filling_work:
+
 Reference filling work
 ======================
 

+ 2 - 0
contributing/wiki_syntax.rst

@@ -1,3 +1,5 @@
+:: _doc_wiki_syntax:
+
 Wiki Syntax
 ===========
 

+ 2 - 0
reference/2d_and_3d_keybindings.rst

@@ -1,3 +1,5 @@
+:: _doc_2d_and_3d_keybindings:
+
 2D and 3D Keybindings
 =====================
 

+ 2 - 0
reference/batch_building_templates.rst

@@ -1,3 +1,5 @@
+:: _doc_batch_building_templates:
+
 Batch building templates
 ========================
 

+ 2 - 0
reference/binary_serialization_api.rst

@@ -1,3 +1,5 @@
+:: _doc_binary_serialization_api:
+
 Binary serialization API
 ========================
 

+ 2 - 0
reference/changing_editor_fonts.rst

@@ -1,3 +1,5 @@
+:: _doc_changing_editor_fonts:
+
 Changing editor fonts
 =====================
 

+ 2 - 0
reference/command_line_tutorial.rst

@@ -1,3 +1,5 @@
+:: _doc_command_line_tutorial:
+
 Command line tutorial
 =====================
 

+ 2 - 0
reference/compiling_for_android.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_android:
+
 Compiling for Android
 =====================
 

+ 2 - 0
reference/compiling_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_ios:
+
 Compiling for iOS
 =================
 

+ 2 - 0
reference/compiling_for_linux.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_linux:
+
 Compiling for Linux
 ===================
 

+ 2 - 0
reference/compiling_for_osx.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_osx:
+
 Compiling for OSX
 =================
 

+ 2 - 0
reference/compiling_for_universal_windows_apps.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_universal_windows_apps:
+
 Compiling for Universal Windows Apps
 ====================================
 

+ 2 - 0
reference/compiling_for_windows.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_windows:
+
 Compiling for Windows
 =====================
 

+ 2 - 0
reference/configure_your_ide.rst

@@ -1,3 +1,5 @@
+:: _doc_configure_your_ide:
+
 Configure an IDE
 ================
 

+ 2 - 0
reference/core_types.rst

@@ -1,3 +1,5 @@
+:: _doc_core_types:
+
 Core types
 ==========
 

+ 2 - 0
reference/creating_android_modules.rst

@@ -1,3 +1,5 @@
+:: _doc_creating_android_modules:
+
 Creating Android modules
 ========================
 

+ 2 - 0
reference/cross-compiling_for_ios_on_linux.rst

@@ -1,3 +1,5 @@
+:: _doc_cross-compiling_for_ios_on_linux:
+
 Cross-compiling for iOS on Linux
 ================================
 

+ 2 - 0
reference/custom_modules_in_c++.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_modules_in_c++:
+
 Custom modules in C++
 =====================
 

+ 2 - 0
reference/gdscript.rst

@@ -1,3 +1,5 @@
+:: _doc_gdscript:
+
 GDScript
 ========
 

+ 2 - 0
reference/gdscript_more_efficiently.rst

@@ -1,3 +1,5 @@
+:: _doc_gdscript_more_efficiently:
+
 Using GDScript Efficiently
 ==========================
 

+ 2 - 0
reference/introduction_to_godot_development.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction_to_godot_development:
+
 Introduction to Godot development
 =================================
 

+ 2 - 0
reference/introduction_to_the_buildsystem.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction_to_the_buildsystem:
+
 Introduction to the buildsystem
 ===============================
 

+ 2 - 0
reference/locales.rst

@@ -1,3 +1,5 @@
+:: _doc_locales:
+
 Locales
 =======
 

+ 2 - 0
reference/object_class.rst

@@ -1,3 +1,5 @@
+:: _doc_object_class:
+
 Object class
 ============
 

+ 2 - 0
reference/richtextlabel_bbcode.rst

@@ -1,3 +1,5 @@
+:: _doc_richtextlabel_bbcode:
+
 BBCode RichTextLabel
 ====================
 

+ 2 - 0
reference/services_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_services_for_ios:
+
 Services for iOS
 ================
 

+ 2 - 0
reference/shading_language.rst

@@ -1,3 +1,5 @@
+:: _doc_shading_language:
+
 Shading Language
 ================
 

+ 2 - 0
reference/variant_class.rst

@@ -1,3 +1,5 @@
+:: _doc_variant_class:
+
 Variant class
 =============
 

+ 2 - 0
tutorials/2d/canvas_layers.rst

@@ -1,3 +1,5 @@
+:: _doc_canvas_layers:
+
 Canvas Layers
 =============
 

+ 2 - 0
tutorials/2d/custom_drawing_in_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_drawing_in_2d:
+
 Custom Drawing in 2D
 ====================
 

+ 2 - 0
tutorials/2d/custom_gui_controls.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_gui_controls:
+
 Custom GUI Controls
 ===================
 

+ 2 - 0
tutorials/2d/cutout_animation.rst

@@ -1,3 +1,5 @@
+:: _doc_cutout_animation:
+
 Cutout Animation
 ================
 

+ 2 - 0
tutorials/2d/gui_skinning.rst

@@ -1,3 +1,5 @@
+:: _doc_gui_skinning:
+
 Skinning a GUI
 ==============
 

+ 2 - 0
tutorials/2d/kinematic_character_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_kinematic_character_2d:
+
 Kinematic Character (2D)
 ========================
 

+ 2 - 0
tutorials/2d/particle_systems_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_particle_systems_2d:
+
 Particle Systems (2D)
 =====================
 

+ 2 - 0
tutorials/2d/physics_introduction.rst

@@ -1,3 +1,5 @@
+:: _doc_physics_introduction:
+
 Physics introduction
 ====================
 

+ 2 - 0
tutorials/2d/screen-reading_shaders.rst

@@ -1,3 +1,5 @@
+:: _doc_screen-reading_shaders:
+
 Screen-reading shaders
 ======================
 

+ 2 - 0
tutorials/2d/size_and_anchors.rst

@@ -1,3 +1,5 @@
+:: _doc_size_and_anchors:
+
 Size and Anchors
 ----------------
 

+ 2 - 0
tutorials/2d/tilemap.rst

@@ -1,3 +1,5 @@
+:: _doc_tilemap:
+
 Creating a Tilemap
 ~~~~~~~~~~~~~~~~~~
 

+ 2 - 0
tutorials/2d/viewport_and_canvas_transforms.rst

@@ -1,3 +1,5 @@
+:: _doc_viewport_and_canvas_transforms:
+
 Viewport & Canvas Transforms
 ============================
 

+ 2 - 0
tutorials/3d/3d_performance_and_limitations.rst

@@ -1,3 +1,5 @@
+:: _doc_3d_performance_and_limitations:
+
 3D Performance & Limitations
 ============================
 

+ 2 - 0
tutorials/3d/fixed_materials.rst

@@ -1,3 +1,5 @@
+:: _doc_fixed_materials:
+
 Fixed Materials
 ===============
 

+ 2 - 0
tutorials/3d/high_dynamic_range.rst

@@ -1,3 +1,5 @@
+:: _doc_high_dynamic_range:
+
 High Dynamic Range
 ==================
 

+ 2 - 0
tutorials/3d/importing_3d_meshes.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_3d_meshes:
+
 Importing 3D meshes
 ===================
 

+ 2 - 0
tutorials/3d/importing_3d_scenes.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_3d_scenes:
+
 Importing 3D scenes
 ===================
 

+ 2 - 0
tutorials/3d/introduction.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction:
+
 Introduction
 ============
 

+ 2 - 0
tutorials/3d/inverse_kinematics.rst

@@ -1,3 +1,5 @@
+:: _doc_inverse_kinematics:
+
 | Before continuing on, I'd recommend reading some theory, the simplest
   article I find is this:
 | http://freespace.virgin.net/hugo.elias/models/m\_ik2.htm

+ 2 - 0
tutorials/3d/lighting.rst

@@ -1,3 +1,5 @@
+:: _doc_lighting:
+
 Lighting
 ========
 

+ 2 - 0
tutorials/3d/materials.rst

@@ -1,3 +1,5 @@
+:: _doc_materials:
+
 Materials
 =========
 

+ 2 - 0
tutorials/3d/shader_materials.rst

@@ -1,3 +1,5 @@
+:: _doc_shader_materials:
+
 Shader Materials
 ================
 

+ 2 - 0
tutorials/3d/shadow_mapping.rst

@@ -1,3 +1,5 @@
+:: _doc_shadow_mapping:
+
 Shadow Mapping
 ==============
 

+ 2 - 0
tutorials/3d/working_with_3d_skeletons.rst

@@ -1,3 +1,5 @@
+:: _doc_working_with_3d_skeletons:
+
 Working with 3D skeletons
 =========================
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_android.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_android:
+
 Exporting for Android
 =====================
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_ios:
+
 Exporting for iOS
 =================
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_pc.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_pc:
+
 Exporting for PC
 ================
 

+ 2 - 0
tutorials/asset_pipeline/exporting_images.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_images:
+
 Exporting images
 ================
 

+ 2 - 0
tutorials/asset_pipeline/exporting_projects.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_projects:
+
 Exporting projects
 ==================
 

+ 2 - 0
tutorials/asset_pipeline/import_process.rst

@@ -1,3 +1,5 @@
+:: _doc_import_process:
+
 Import process
 ==============
 

+ 2 - 0
tutorials/asset_pipeline/importing_audio_samples.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_audio_samples:
+
 Importing audio samples
 =======================
 

+ 2 - 0
tutorials/asset_pipeline/importing_fonts.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_fonts:
+
 Importing fonts
 ===============
 

+ 2 - 0
tutorials/asset_pipeline/importing_textures.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_textures:
+
 Importing textures
 ==================
 

+ 2 - 0
tutorials/asset_pipeline/importing_translations.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_translations:
+
 Importing translations
 ======================
 

+ 2 - 0
tutorials/asset_pipeline/managing_image_files.rst

@@ -1,3 +1,5 @@
+:: _doc_managing_image_files:
+
 Managing image files
 ====================
 

+ 2 - 0
tutorials/asset_pipeline/one-click_deploy.rst

@@ -1,3 +1,5 @@
+:: _doc_one-click_deploy:
+
 One-click deploy
 ================
 

+ 2 - 0
tutorials/engine/background_loading.rst

@@ -1,3 +1,5 @@
+:: _doc_background_loading:
+
 Background loading
 ==================
 

+ 2 - 0
tutorials/engine/encrypting_save_games.rst

@@ -1,3 +1,5 @@
+:: _doc_encrypting_save_games:
+
 Encrypting Save Games
 =====================
 

+ 2 - 0
tutorials/engine/handling_quit_request.rst

@@ -1,3 +1,5 @@
+:: _doc_handling_quit_request:
+
 Handling Quit Request
 =====================
 

+ 2 - 0
tutorials/engine/inputevent.rst

@@ -1,3 +1,5 @@
+:: _doc_inputevent:
+
 InputEvent
 ==========
 

+ 2 - 0
tutorials/engine/internationalizing_a_game.rst

@@ -1,3 +1,5 @@
+:: _doc_internationalizing_a_game:
+
 Internationalization
 ====================
 

+ 2 - 0
tutorials/engine/mouse_and_input_coordinates.rst

@@ -1,3 +1,5 @@
+:: _doc_mouse_and_input_coordinates:
+
 Mouse & Input Coordinates
 =========================
 

+ 2 - 0
tutorials/engine/multiple_resolutions.rst

@@ -1,3 +1,5 @@
+:: _doc_multiple_resolutions:
+
 Screen Scaling & Multiple Resolutions
 =====================================
 

+ 2 - 0
tutorials/engine/paths.rst

@@ -1,3 +1,5 @@
+:: _doc_paths:
+
 Paths
 =====
 

+ 2 - 0
tutorials/engine/pausing_the_game.rst

@@ -1,3 +1,5 @@
+:: _doc_pausing_the_game:
+
 Pausing a Game
 ==============
 

+ 2 - 0
tutorials/engine/saving_your_game.rst

@@ -1,3 +1,5 @@
+:: _doc_saving_your_game:
+
 Saving Your Game
 ================
 

+ 2 - 0
tutorials/engine/version_control.rst

@@ -1,3 +1,5 @@
+:: _doc_version_control:
+
 Version Control & Project Organization
 ======================================
 

+ 2 - 0
tutorials/engine/viewports.rst

@@ -1,3 +1,5 @@
+:: _doc_viewports:
+
 Viewports
 =========
 

+ 2 - 0
tutorials/http_client_class.rst

@@ -1,3 +1,5 @@
+:: _doc_http_client_class:
+
 HTTP client class example
 =========================
 

+ 2 - 0
tutorials/matrices_and_transforms.rst

@@ -1,3 +1,5 @@
+:: _doc_matrices_and_transforms:
+
 Matrices & Transforms
 =====================
 

+ 2 - 0
tutorials/mesh_generation_with_heightmap_and_shaders.rst

@@ -1,3 +1,5 @@
+:: _doc_mesh_generation_with_heightmap_and_shaders:
+
 Mesh generation with heightmap and shaders
 ==========================================
 

+ 2 - 0
tutorials/ray-casting.rst

@@ -1,3 +1,5 @@
+:: _doc_ray-casting:
+
 Physics Ray Casting and Queries (2D and 3D)
 ===========================================
 

+ 2 - 0
tutorials/ssl_certificates.rst

@@ -1,3 +1,5 @@
+:: _doc_ssl_certificates:
+
 SSL Certificates
 ================
 

+ 2 - 0
tutorials/step_by_step/animations.rst

@@ -1,3 +1,5 @@
+:: _doc_animations:
+
 Animations
 ==========
 

+ 2 - 0
tutorials/step_by_step/file_system.rst

@@ -1,3 +1,5 @@
+:: _doc_file_system:
+
 Filesystem
 ==========
 

+ 2 - 0
tutorials/step_by_step/gui_tutorial.rst

@@ -1,3 +1,5 @@
+:: _doc_gui_tutorial:
+
 GUI tutorial
 ============
 

+ 2 - 0
tutorials/step_by_step/instancing.rst

@@ -1,3 +1,5 @@
+:: _doc_instancing:
+
 Instancing
 ==========
 

+ 2 - 0
tutorials/step_by_step/instancing_continued.rst

@@ -1,3 +1,5 @@
+:: _doc_instancing_continued:
+
 Instancing (continued)
 ======================
 

+ 2 - 0
tutorials/step_by_step/resources.rst

@@ -1,3 +1,5 @@
+:: _doc_resources:
+
 Resources
 =========
 

+ 2 - 0
tutorials/step_by_step/scene_tree.rst

@@ -1,3 +1,5 @@
+:: _doc_scene_tree:
+
 SceneTree
 =========
 

+ 2 - 0
tutorials/step_by_step/scenes_and_nodes.rst

@@ -1,3 +1,5 @@
+:: _doc_scenes_and_nodes:
+
 Scenes and nodes
 ================
 

+ 2 - 0
tutorials/step_by_step/scripting.rst

@@ -1,3 +1,5 @@
+:: _doc_scripting:
+
 Scripting
 =========
 

+ 2 - 0
tutorials/step_by_step/scripting_continued.rst

@@ -1,3 +1,5 @@
+:: _doc_scripting_continued:
+
 Scripting (continued)
 =====================
 

+ 2 - 0
tutorials/step_by_step/simple_2d_game.rst

@@ -1,3 +1,5 @@
+:: _doc_simple_2d_game:
+
 Simple 2D game (Pong!)
 ======================
 

+ 2 - 0
tutorials/step_by_step/singletons_autoload.rst

@@ -1,3 +1,5 @@
+:: _doc_singletons_autoload:
+
 Singletons (AutoLoad)
 =====================
 

+ 2 - 0
tutorials/step_by_step/splash_screen.rst

@@ -1,3 +1,5 @@
+:: _doc_splash_screen:
+
 Splash screen
 =============
 

+ 2 - 0
tutorials/vector_math.rst

@@ -1,3 +1,5 @@
+:: _doc_vector_math:
+
 Vector Math
 ===========