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Clarify the meaning of instancing diagram arrows in Creating instances

Hugo Locurcio hai 7 meses
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
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      getting_started/step_by_step/instancing.rst

+ 1 - 1
getting_started/step_by_step/instancing.rst

@@ -186,7 +186,7 @@ For example, you could break down a shooter game like so:
 
 You can come up with a diagram like this for almost any type of game. Each
 rectangle represents an entity that's visible in the game from the player's
-perspective. The arrows tell you which scene owns which.
+perspective. The arrows point towards the insantiator of each scene.
 
 Once you have a diagram, we recommend creating a scene for each element listed
 in it to develop your game. You'll use instancing, either by code or directly in