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@@ -13,7 +13,7 @@ textures, audios, scenes, etc.
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In Godot 3.0, we use a more modern approach to importing: Simply drop
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your assets (image files, scenes, audios, fonts, etc) directly in the
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-project folder (copy them manually with your OS file exporer).
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+project folder (copy them manually with your OS file exporer).
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Godot will automatically import these files internally
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and keep the imported resources hidden in a res://.import folder.
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@@ -38,8 +38,9 @@ exposed parameters will apply to all of them when reimporting.
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Automatic reimport
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------------------
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-When the source asset changes, Godot will perform and automatic reimport
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-of it, applying the preset configured for that specific asset.
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+When the MD5 checksum of the source asset changes, Godot will perform an
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+automatic reimport of it, applying the preset configured for that specific
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+asset.
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Files generated
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-----------------
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@@ -54,15 +55,15 @@ Additionally, extra assets will be presset in the hidden res://.import folder:
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.. image:: img/asset_workflow5.png
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If any of the files present in this folder is erased (or the whole folder), the
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-asset or asssets will be reimported automatically. As such, Commiting this folder
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+asset or asssets will be reimported automatically. As such, Commiting this folder
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to the version control system is optional. It can save time on
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-reimporting time when checking out in another computer, but it takes considerably
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+reimporting time when checking out in another computer, but it takes considerably
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more space and transfer time. Pick your poison!
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Changing import resource type
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-----------------------------
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-Some source assets can be imported as different types of resources.
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+Some source assets can be imported as different types of resources.
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For this, just select the relevant type of resource desired and
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press "Reimport":
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@@ -83,10 +84,7 @@ Simplicity is key!
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------------------
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This is a very simple workflow which should take very little time to get used to. It also enforces a more
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-correct way to deal with resources.
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+correct way to deal with resources.
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There are many types of assets available for import, so please continue reading to understand how to work
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with all of them!
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