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@@ -190,7 +190,7 @@ Let's use a different node here. Godot has a :ref:`Timer <class_Timer>` node
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that's useful to implement skill cooldown times, weapon reloading, and more.
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Head back to the 2D workspace. You can either click the "2D" text at the top of
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-the window or press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
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+the window or press :kbd:`Ctrl + F1` (:kbd:`Alt + 1` on macOS).
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In the Scene dock, right-click on the Sprite2D node and add a new node. Search for
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Timer and add the corresponding node. Your scene should now look like this.
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