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Update mentions of cylinder shape support for Godot 3.4 (#5697)

Ricardo Buring 3 years ago
parent
commit
3179f26bf3
1 changed files with 1 additions and 2 deletions
  1. 1 2
      tutorials/physics/collision_shapes_3d.rst

+ 1 - 2
tutorials/physics/collision_shapes_3d.rst

@@ -30,8 +30,7 @@ Godot provides the following primitive collision shape types:
 - :ref:`class_BoxShape`
 - :ref:`class_BoxShape`
 - :ref:`class_SphereShape`
 - :ref:`class_SphereShape`
 - :ref:`class_CapsuleShape`
 - :ref:`class_CapsuleShape`
-- :ref:`class_CylinderShape`. It is only available when using the Bullet physics
-  engine.
+- :ref:`class_CylinderShape`
 
 
 You can represent the collision of most smaller objects using one or more
 You can represent the collision of most smaller objects using one or more
 primitive shapes. However, for more complex objects, such as a large ship or a
 primitive shapes. However, for more complex objects, such as a large ship or a