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Update mentions of cylinder shape support for Godot 3.4 (#5697)

Ricardo Buring 3 years ago
parent
commit
3179f26bf3
1 changed files with 1 additions and 2 deletions
  1. 1 2
      tutorials/physics/collision_shapes_3d.rst

+ 1 - 2
tutorials/physics/collision_shapes_3d.rst

@@ -30,8 +30,7 @@ Godot provides the following primitive collision shape types:
 - :ref:`class_BoxShape`
 - :ref:`class_SphereShape`
 - :ref:`class_CapsuleShape`
-- :ref:`class_CylinderShape`. It is only available when using the Bullet physics
-  engine.
+- :ref:`class_CylinderShape`
 
 You can represent the collision of most smaller objects using one or more
 primitive shapes. However, for more complex objects, such as a large ship or a