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Fix varying name in Your first spatial shader (#4031)

CDWimmer 4 years ago
parent
commit
3245853e78
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/shading/your_first_shader/your_first_spatial_shader.rst

+ 2 - 2
tutorials/shading/your_first_shader/your_first_spatial_shader.rst

@@ -305,12 +305,12 @@ assign ``VERTEX.xz`` to ``tex_position``.
     ...
   }
 
-And now we can access ``vertex_position`` from the ``fragment()`` function.
+And now we can access ``tex_position`` from the ``fragment()`` function.
 
 .. code-block:: glsl
 
   void fragment() {
-    NORMALMAP = texture(normalmap, vertex_position).xyz;
+    NORMALMAP = texture(normalmap, tex_position).xyz;
   }
 
 With the normals in place the light now reacts to the height of the mesh dynamically.