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Update `_anisotropic` hint suffix in Shading language (#6447)

Arnaud Billon 2 gadi atpakaļ
vecāks
revīzija
329ed4c0a0
1 mainītis faili ar 27 papildinājumiem un 27 dzēšanām
  1. 27 27
      tutorials/shaders/shader_reference/shading_language.rst

+ 27 - 27
tutorials/shaders/shader_reference/shading_language.rst

@@ -755,33 +755,33 @@ engine renders in linear color space.
 
 Full list of hints below:
 
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| Type                 | Hint                                           | Description                                                                 |
-+======================+================================================+=============================================================================+
-| **vec3, vec4**       | source_color                                   | Used as color.                                                              |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **int, float**       | hint_range(min, max[, step])                   | Restricted to values in a range (with min/max/step).                        |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | source_color                                   | Used as albedo color.                                                       |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_normal                                    | Used as normalmap.                                                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_white                             | As value or albedo color, default to opaque white.                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_black                             | As value or albedo color, default to opaque black.                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_transparent                       | As value or albedo color, default to transparent black.                     |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_anisotropy                                | As flowmap, default to right.                                               |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_roughness[_r, _g, _b, _a, _normal, _gray] | Used for roughness limiter on import (attempts reducing specular aliasing). |
-|                      |                                                | ``_normal`` is a normal map that guides the roughness limiter,              |
-|                      |                                                | with roughness increasing in areas that have high-frequency detail.         |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | filter[_nearest, _linear][_mipmap][_aniso]     | Enabled specified texture filtering.                                        |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | repeat[_enable, _disable]                      | Enabled texture repeating.                                                  |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| Type                 | Hint                                             | Description                                                                 |
++======================+==================================================+=============================================================================+
+| **vec3, vec4**       | source_color                                     | Used as color.                                                              |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **int, float**       | hint_range(min, max[, step])                     | Restricted to values in a range (with min/max/step).                        |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | source_color                                     | Used as albedo color.                                                       |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_normal                                      | Used as normalmap.                                                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_white                               | As value or albedo color, default to opaque white.                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_black                               | As value or albedo color, default to opaque black.                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_transparent                         | As value or albedo color, default to transparent black.                     |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_anisotropy                                  | As flowmap, default to right.                                               |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_roughness[_r, _g, _b, _a, _normal, _gray]   | Used for roughness limiter on import (attempts reducing specular aliasing). |
+|                      |                                                  | ``_normal`` is a normal map that guides the roughness limiter,              |
+|                      |                                                  | with roughness increasing in areas that have high-frequency detail.         |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | filter[_nearest, _linear][_mipmap][_anisotropic] | Enabled specified texture filtering.                                        |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | repeat[_enable, _disable]                        | Enabled texture repeating.                                                  |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
 
 GDScript uses different variable types than GLSL does, so when passing variables
 from GDScript to shaders, Godot converts the type automatically. Below is a