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Merge pull request #10566 from tetrapod00/fix-video-align

Fix video alignment after dependency update
Max Hilbrunner 5 tháng trước cách đây
mục cha
commit
36359b2fcd

+ 8 - 0
_static/css/custom.css

@@ -1844,3 +1844,11 @@ p + .classref-constant {
 #godot-giscus {
     margin-bottom: 1em;
 }
+
+/** Center videos embedded using the sphinxcontrib-video plugin.
+ * That plugin makes assumptions about `align-center` and `align-left` that our
+ * theme does not follow, so we set the `align-default` class instead to avoid
+ * collisions and have full control of how videos are aligned. */
+.align-default {
+    text-align: center
+}

+ 1 - 0
contributing/documentation/docs_image_guidelines.rst

@@ -242,6 +242,7 @@ videos should be included with the following code snippet::
        :autoplay:
        :loop:
        :muted:
+       :align: default
 
 Where ``documentation_video.webp`` would be changed to the name of the video you
 created. Name your videos in a way that makes their meaning clear, possibly with

+ 1 - 0
tutorials/2d/2d_parallax.rst

@@ -54,6 +54,7 @@ The video below displays how these values affect scrolling while in-game:
    :autoplay:
    :loop:
    :muted:
+   :align: default
 
 Infinite repeat
 ---------------

+ 1 - 0
tutorials/3d/csg_tools.rst

@@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives.
    :autoplay:
    :loop:
    :muted:
+   :align: default
 
 .. seealso::
 

+ 1 - 0
tutorials/3d/spring_arm.rst

@@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch
    :autoplay:
    :loop:
    :muted:
+   :align: default