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Remove reference to renaming node.

Matt Spurlin 7 years ago
parent
commit
36550d7186
1 changed files with 3 additions and 2 deletions
  1. 3 2
      learning/step_by_step/your_first_game.rst

+ 3 - 2
learning/step_by_step/your_first_game.rst

@@ -103,7 +103,7 @@ Frames" side of the panel:
 
 Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child
 of the ``Player``. This will determine the player's "hitbox", or the
-bounds of its collision area. Rename the node to ``Collision``. For this character, a ``CapsuleShape2D``
+bounds of its collision area. For this character, a ``CapsuleShape2D``
 gives the best fit, so next to "Shape" in the Inspector, click
 "<null>"" -> "New CapsuleShape2D".  Resize the shape to cover the sprite:
 
@@ -439,7 +439,8 @@ you will see some new buttons appear at the top of the editor:
 
 Select the middle one ("Add Point") and draw the path by clicking to add
 the points shown. To have the points snap to the grid, make sure "Use Snap" is
-checked. This option can be found under the "Edit" button to the left of the Path2D buttons.
+checked. This option can be found under the "Snapping Options" button to the left of the Path2D buttons.
+It appears as a series of three vertical dots.
 
 .. image:: img/draw_path2d.png