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@@ -103,7 +103,7 @@ Frames" side of the panel:
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Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child
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of the ``Player``. This will determine the player's "hitbox", or the
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-bounds of its collision area. Rename the node to ``Collision``. For this character, a ``CapsuleShape2D``
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+bounds of its collision area. For this character, a ``CapsuleShape2D``
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gives the best fit, so next to "Shape" in the Inspector, click
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"<null>"" -> "New CapsuleShape2D". Resize the shape to cover the sprite:
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@@ -439,7 +439,8 @@ you will see some new buttons appear at the top of the editor:
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Select the middle one ("Add Point") and draw the path by clicking to add
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the points shown. To have the points snap to the grid, make sure "Use Snap" is
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-checked. This option can be found under the "Edit" button to the left of the Path2D buttons.
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+checked. This option can be found under the "Snapping Options" button to the left of the Path2D buttons.
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+It appears as a series of three vertical dots.
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.. image:: img/draw_path2d.png
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